Planned changes for 0.2


So, I wanted to share with you some of the upcoming changes that are planned for Temporal sins. The following is a list of coding and animation changes that are currently in the works. Animations:

Lilac animations:

Variations of the walk, run, jump, all three dodges, and invisible animations are to have a "destroyed suit" variation.
A taze animation (With damaged variation).
A knocked down animation.
A stunned animation after a hit.
Combat Idle animation and Combat walk animation

Enemy animation:

4 new close quarters animations that strike at all 4 dodge areas (Center, up, down, deep).
Redesign of the ranged combat animations so he doesn't draw his gun.
Tazed animation.
Stunned animation.
Combat Idle animation and Combat end animation.

NSFW:

A new intro transition if your downed while at range
A new intro transition if your downed in close combat

Combat:

This is not a comprehensive list and things might still change in the future. there are 2 huge changes coming to combat along with a few minor ones

The first large change is the addition of a Melee, or CQC mode. All enemies will have access to this mode, while only some will have access to range. It will work similar to ranged where you have to dodge in certain directions to dodge certain attacks.
The second large change is the ability to take a extra hit. Now if you get hit, your suit will take damage first, leaving a visual impact. If you take damage again then you will be knocked out.

Feel free to give comments and concerns here or in the discord. I'll do my best to also keep everyone updated on what's currently being worked on! ~Sprrigs

Get Temporal Sins

Comments

Log in with itch.io to leave a comment.

(+1)

I definitely like the sound of an extra hit! The game's a little unforgiving at the moment.